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Clear sky reclamation project
Clear sky reclamation project












clear sky reclamation project

  • Prevented the faction war sometimes jamming due to the same squad being assigned to an unreachable target over and over again ad infinitum.
  • clear sky reclamation project

    Fixed a race condition causing factions to sometimes momentarily lose faction war targets only to immediately regain them again.Fixed combatting offline squads sometimes dealing zero damage to each other perpetually due to an incorrect use of math.random().Enabled offline squads to engage enemy 'idle' stage squads in addition to enemy 'combat' stage squads to prevent perpetual inaction when one squad is 'idle'.Worked around some instances of the issue where squads would sometimes fail to capture a camp upon reaching it.Fixed the issue where asking a squad commander for work after accepting a 'capture' task from him via dialogue would prevent the 'capture' task from failing if the squad perishes, leaving the task incompletable and in progress indefinitely.Fixed the storyline breaking if Hog is killed or his squad turns hostile when the player's task is to talk to them to find out where to find the strongest radio signal.Fixed the sr_bloodsucker scheme crashing the game due to a race condition sometimes causing the marsh creature's server entity to be deleted immediately after being created.Fixed the game sometimes becoming corrupted due to release_body_manager.script deleting the wrong type of game entity after a human corpse identifier tracked by it becomes orphaned and re-used.














    Clear sky reclamation project